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Classes also naturally evolve during the course of the story. By using this site, you agree to the Terms of Use and Privacy Policy. Thracia features a total of 52 playable characters. While in captivity, Leif met fellow captives Felgus and Karin, while Lifis earned the loyalty of a small band of imprisoned bandits. Finally, when you believe it's convenient for you to escape…well, you already know where the exit is.Leif, Eyvel and Lifis were arrested by Raydrik and taken away to Manster, while the rest of the group disbanded and scattered. Once you arrive at the castle, take it with Leif and Miranda will join your team. She'll warp herself on each turn, so when you get close, speak to her with Leif. She's an great magic unit who also has excellent skills.
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The reinforcements are Sorcerers that will arrive each turn from the castle, but the good thing is that they come packing some nice staves, and they'll also give you a lot of experience when you kill them.
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Some of the enemies have objects that are really worth stealing, like Master Swords, Osian's Vouge, the boss's Berserk Staff, and also a Luna Manual (the same skill that Mareeta has), which will enable you to negate an enemy's defense. In order to recruit him, you have to talk to him with Homeros. Among them is Shannam, who is not that great of a unit, but he'll help you out a lot when he buys items thanks to his skill, Bargain, which gives him a 50% discount on everything. So the first thing that you should do is to get rid of the boss at all costs with a flying unit (like Deen) so that he doesn't bother you.Ībout the other enemies: they won't move unless you approach them. It's for this reason that as soon as you select your units, equip them with some Holy Water, a Ensorcel (raises magic), or Restore that they gave to you in the previous chapter, which can immediately cure any units affected with status ailments. The truth is that this chapter isn't very difficult, except for an annoying Dark Bishop who has the Berserk staff, which will confuse any affected unit, causing that unit to attack his own allies. There's nothing in this chapter you haven't seen before and the objective is to escape. Maximum number of units: 12 + 3 (recruitable) Talks: Salem > Sara (Sara must be enemy) Turn 2 to 20, approximately: 1 Sorcerer (in the middle of the three Sorcerers that are initially there they have the same level and items)
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She joins when you place Leif on the small castle (monastery). Sara will warp on the following turn to location A, and later B and C, if she is still an enemy unit. Place the cursor over the map to see (Luna Manual, Vouge, Master Bow, Sleep Edge, Master Sword, Wind Sword, Haldberd). Any forest tile that your units cannot traverse is in black. You can also avoid them by rescuing/transferring rescued units/dropping a rescued unit, and by using a Warp or Rewarp staff.Īnother thing: it's difficult to distinguish between the parts of the forest that your units can cross on foot, and the parts of the forest that they can't. You can't deactivate them, but you can avoid them by using an item before you end your turn on one of these "warp tiles" (obviously this method won't work for a mounted unit that is using its remaining movement). There are tiles on the map (yellow circles) that will send a unit to another location (arrows) if you place someone on them. The blue squares with numbers are your unit’s starting places, according to the list on the Battle Preparations (left to right, up and down, you can try to adjust them). You can see each enemy’s inventory by placing the cursor over his on the image.